Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The second foe the Eventide faced in their fervor for revenge were the elves. Faced with an opponent to whom day and night ment nothing, the Eventide were forced to find a new way to fight. One man, a local herbalist, suggested that they use an extract from a particularily potent type of plant local to their new home as a poison.
From that time on, the Eventide have always had a select group of men who have been trained from an early age in the proper use and application of said poison. Members of this group would attack their enemies far away, with knives.
Note speciali: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Questa unità è in grado di fornire cure di primo soccorso.
Avanza da: | |
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Avanza come: | Eventide Alchemist |
Costo: | 18 |
PF: | 30 |
Movimento: | 5 |
PE: | 30 |
Level: | 1 |
Allineamento: | neutrale |
ID | EoS EventideHerbalist |
Abilità: | guarisce +4 |
pugnale lama | 5 - 2 ravvicinato | ||
poisoned dagger lama | 2 - 3 a distanza | poison |
Resistenze: | |
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lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | 0% |
freddo | 0% |
esoterico | 20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 2 | 50% |
Castello | 1 | 60% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Congelato | 3 | 20% |
Foresta | 2 | 50% |
Impervio | 99 | 20% |
Invalicabile | 99 | 40% |
Montagne | 3 | 60% |
Palude | 3 | 20% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | 2 | 30% |
Villaggio | 1 | 60% |